
Personal Article
Writing: 'Audio Access in Games'
17/02/2024
Around a year before typing up the first draft of this copy article. I found inspiration within a telivised event, Prom 21: from 8-bit to infinity a concert held by the well regarded BBC proms. In which the Royal Philharmonic orchestra peformed an 'electronically enhanced' journey through the history of video game music, into the current day.
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through watching this I began to realise that over the years VGM and soundtracks in general while developming in a technical sense. had somewhat become less memorable, was this due to the market's saturation? or from outside of industry influence?
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Within this article concept I propose that with the advent of accessiblity, and the genisis of music platforms, a percentage of players have little to no interest in listening to a soundtrack opposed to listening to their own music. Why this accessiblity isnt a bad thing but has adverse effects. concluding with a proposed addition to hopefully correct this minor issue within game music culture.