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Level Design
Devlog: 'Stringblunder'

01/05/2024

While being more technical the written work a devlog is often a valuable development concept in any regard. As being able to consistently itterate and report on given work is vital to fixing errors or showing evidence of any decisions made throughout the development process.

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In this case the devlog follows the development of a level made in an existing game engine. using Larian Studios, Divinity Engine II. To produce a RPG level following a linear path, using solely existing modular assets. As a sole developer making and learning everything within engine while developing over the course of a 3 month development cycle. Having to learn and develop a functional level from scratch.

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Sam Swallow

Media Writing and Publishing

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